Force feedback for the Nintendo DS

Thіѕ сοοl mod brings force feedback tο thе Nintendo DS. Thеrе’s a motor wіth аn offset weight mounted surrounded bу thе DS fοr vibration аnd ѕοmе nice SMD LEDs plopped іn thеrе fοr ехсеllеnt measure. Thе force feedback іѕ being controlled via a picaxe mocrocontroller аnd triggered frοm thе analog audio signal. Whіlе using thе analog audio mау nοt bе thе mοѕt precise method, hе ѕауѕ thаt thе consequences аrе pretty decent.

[Thankfulness Dan, via HacknMod]

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13 Comments


  1. bothersaidpooh

    clean!

    my $0.02 worth, obtain two vibrating pancake motors from a invalid samsung or motorola ‘phone.

    these can be run at three distinct speeds using a voltage doubler run off a PIC pin, allowing far more of a range of signals to be sent by the host.

    they are also handy for haptic feedback gloves for the same reason.

  2. I don’t reckon so amos, the word describes it ‘force’ + ‘feedback’, and a separate word ‘rumble’, obviously language has a handy feature that it has various different words to describe various different equipment :)

    Seems wikipedia’s article comes close to my view:
    http://en.wikipedia.org/wiki/Force_feedback#Games

    Although that’s not ‘conclusive’ of course
    (but I can tell you I was not involved in editing that article.)

  3. I really like the SNExbox method of force feedback: it watches for the actual game condition, and triggers the rumble accordingly. It works much like a game genie, PEEKing at memory addresses for the right set of conditions. It takes about as much time to program as finding game genie codes, but it’s very effective.

    I bet this could be done entirely in software, given enough try.

  4. Well I reckon the point is that this works on every game and not just the handful that support the official rumble pack. Though obviously the official one works much surpass than this.

  5. http://en.wikipedia.org/wiki/Rumble_Pak#Nintendo_DS

    Nintendo did an official version of this a long time ago, and it isn’t dependent on the audio feed. I know that at least metroid fill in hunters and metroid fill in pinball supported it, possibly others. The fact that you can find them for $1.25 on ebay right now just makes the lack of a hack here all the worse.

  6. Really, [Whatnot], there are two types of force feedback: this kind, called “tactile” feedback, and what you call force feedback, which is called “haptic” feedback. You can get both types in all kinds of consumer devices. Now we can /all/ start using the right terminology.

    Also, it doesn’t matter what you call stuff, corporations will never stop being cheap :P

  7. Rumble != forcefeedback
    Forcefeedback is when you press a controller and it pushes back like steeringwheels and joysticks can have, rumble is just vibration and a additional thing altogether, and obviously much cheaper to make and simpler to cram into tiny controllers and needing less power.
    So delight don’t use the incorrect term, it only causes mix-up and a world without forcefeedback because if the manufacturers reckon it’s the same to people they will pick the simple and cheap solution instead of supplying and implementing the real thing.

  8. cool mod, yes. Original? no :(

  9. Pretty cool. I’d like to see someone implement *real* force feedback. ie: a gray weight surrounded by the device is shifted left/right and forward/back when you’re turning, accelerating, braking, shooting, etc. Imagine playing a dirt bike game everywhere you need to physically lean into the turns.

  10. It would have been nice if there was no background music on the video.

  11. Typo: “mocrocontroller”

  12. Alexander Rossie

    I’ve done the same thing except externally ina emergency GBA slot cover. The audio signal trick does work very well as with all consoles!

  13. I like me some DS hacks. DS rules!